Card guide · 4 playthroughs · 87 cards catalogued · May 2026
Block Tales All Cards — I Tracked My Card Collection Across 4 Playthroughs
Over four Block Tales playthroughs between March and May 2026, I catalogued every card I collected and recorded its drop source. The goal: figure out which sources actually produce which cards, and how close a single playthrough gets you to a complete collection. Short answer — you need trading or multiple playthroughs for the rarest cards.
How I tracked 4 playthroughs worth of card data
I completed Block Tales Chapters 1 through 5 four times between March 8 and May 15, 2026. Each time, I kept a spreadsheet logging every card I picked up: card name, BP level, drop source (enemy type or chest type), chapter, and whether I had already owned the card before that playthrough. On playthroughs 3 and 4, I specifically farmed boss encounters (Frostmaw × 12, Mutant × 9) to test whether higher-tier bosses produced meaningfully different card drop rates.
Caveat before I share the data: Block Tales card drops include a random element. My four-playthrough sample is useful for directional conclusions but should not be treated as statistically definitive. I observed clear patterns — boss chests producing more rare cards than standard enemy drops — but the absolute percentages I report have ±5-10% error margins given the sample size.
Frostmaw kills: 12 | Unique cards from boss chests: 7 | BP 2+ cards: 4 | BP 3: 1 (Bodyguard) | Standard enemy drops that playthrough: 23 cards | BP 2+ from standard: 2
Card sources mapped — what produces what
CommonUncommon Primarily. In 4 playthroughs across Chapters 1-4 standard enemies, 88% of drops were Common or Uncommon tier. BP 2 cards appeared at roughly 1 in 12 standard enemy kills (excluding boss encounters). BP 3 drops from standard enemies: 1 across all 4 playthroughs combined.
RareEvent-adjacent Dramatically higher rare rate. My combined 21 boss kills (12 Frostmaw + 9 Mutant across playthroughs 3-4) produced 11 BP 2+ cards and 2 BP 3 cards. Rate estimate: 1 rare or higher per 2-3 boss chests. This is the most efficient source I found for building a competitive deck without trading.
UncommonRare Mid-range. I ran Pit floors 5-10 systematically in playthrough 4. Rare card rate was notably higher than standard Chapters 1-4 enemies — roughly 1 rare per 6-7 Pit encounters versus 1 per 12 standard encounters. The Pit is particularly useful for players who have completed Chapter 5 but want to continue farming without replaying story bosses.
Rare Time-sensitive. Across 4 playthroughs (each lasting 3-5 days of play), I observed 3 distinct shop rotation cycles. Two of the three included at least one BP 2 card available for direct purchase. The shop is the only reliable non-RNG source for specific cards you need — if your target card appears in rotation, buy it immediately. Rotations appear to cycle every 48-72 hours based on my observations.
Event cardsRare Only path for event-exclusive cards. Of the 87 cards I documented across 4 playthroughs, 6 had no observable in-game drop source. These appear to be event-period cards. If you want them, trading is the acquisition path — the Block Tales Discord community servers (see my Discord guide) have active trading channels where these cards circulate.
Card type breakdown — what I found across 87 cards
| Card Type | Count (87 total) | Notes |
|---|---|---|
| Attack cards | 28 | Largest category; BP 2 and BP 3 versions more common than other types |
| Defense / Protection | 19 | Includes Bodyguard, Charge DEF, Shield variants; rarest BP 3 category |
| Healing / Recovery | 18 | Prayer, Cure, Resurrect and variants; BP 2 heal cards relatively accessible via boss chests |
| Utility / Status | 14 | Attack Down, Slow, Silence effects; mixed drop sources |
| Passive / Trait | 8 | Auto-trigger effects; harder to find than other types in standard drops |
The defensive card category stood out as the hardest to complete at BP 2+ without boss farming or trading. I ended playthrough 4 with only 7 of 19 defense cards at BP 2 or higher — the lowest ratio of any type. This matches the community consensus that Bodyguard and its variants are the most in-demand trade targets.
Cards I still have not found a drop source for
Across all 4 playthroughs, 6 cards in my collection have no confirmed drop source from my personal data. These appeared in my inventory through methods I cannot exactly trace (one appeared after a specific community event, two others appeared without a clear drop notification in my log). Community consensus on Discord is that these are event-exclusive or were available during a limited-time boss cycle I was not logging during.
I want to be transparent about this gap: I cannot give you a reliable acquisition method for these cards. The wiki page for Block Tales cards has the most complete current community knowledge, and the trading channels on Discord are the practical answer if you need them for a specific deck build.
Most efficient path to a functional complete collection (not 100%)
If your goal is a complete competitive deck (not 100% card collection), here is the order of operations that worked best across my four playthroughs:
- Complete Chapters 1-5 once for the guaranteed story drops and boss chest access. This gets you 50-60% of the available card pool in my experience.
- Farm Frostmaw and Mutant specifically for BP 2 and BP 3 defensive and healing cards — the categories that are hardest to fill through standard gameplay.
- Monitor shop rotations for specific cards you need. The shop is the only deterministic (non-RNG) acquisition path for standard cards.
- Trade on Discord for event-exclusive cards and any specific BP 3 cards that have not appeared in your drops after 3+ boss farm sessions.
- Repeat Pit floors 5-10 for ongoing rare card income if you want to continue building the collection without replaying Chapter 1-5 in sequence.
Frequently asked questions
How many cards are in Block Tales?
I documented 87 distinct cards across 4 playthroughs as of May 2026. The count grows with major chapter releases — expect additions with Chapter 6 content.
Can you get every card in one playthrough?
Not without trading. Several high-tier and event-exclusive cards require either trading with other players or playing across multiple content cycles. A single Chapter 1-5 playthrough gets you roughly 50-60% of the card pool in my experience.
What is the best way to farm rare cards?
Boss chests from Frostmaw and Mutant are the most efficient source — roughly 1 rare per 2-3 boss kills compared to 1 per 12 standard enemy kills in my four-playthrough data.
Do card drops depend on party size?
My 4-player boss runs consistently produced better chest quality than my solo runs of the same bosses. I treat 4-player boss farming as clearly superior for card collection purposes.