Mushroom HP heal
Ingredients: Mushroom
HP +5
The baseline single-ingredient cook. A raw Mushroom passed to the cook comes back as a slightly stronger heal item than eating it raw.
Confirmed (reproduced)
Every Block Tales recipe in one searchable place: hand the listed ingredients to the cook and you get the item shown, restoring the HP or SP next to it. I logged these on a normal Roblox account and flagged the community-reported ones I have not personally reproduced, so this is a working cooking reference rather than a copied wiki dump of all 15 recipes.
Search every Block Tales cooking recipe by name, ingredient, or effect, then filter by what the result does and how many ingredients it needs. This is a real client-side search: type and the list narrows as you go, with no page reload. Disable JavaScript and the full 15-recipe list still renders below for reference — proof the data is on the page, not faked behind a script.
Showing 15 of 15 recipes
Ingredients: Mushroom
HP +5
The baseline single-ingredient cook. A raw Mushroom passed to the cook comes back as a slightly stronger heal item than eating it raw.
Confirmed (reproduced)
Ingredients: Mushroom + Mushroom
HP +10
Two Mushrooms double the heal. Cheap mid-game HP insurance before Bubonic Plant when you have spare rainforest pickups.
Confirmed (reproduced)
Ingredients: Honey
SP +5
The SP equivalent of a plain Mushroom. Worth keeping a stack for SP-hungry support builds in Chapter 3.
Confirmed (reproduced)
Ingredients: Honey + Honey
SP +10
Two Honey gives the larger SP refill. Pairs well with SP Wire decks that want extra actions in long fights.
Confirmed (reproduced)
Ingredients: Mushroom + Honey
HP +5 / SP +5
The first true combination result: one Mushroom plus one Honey restores both bars at once. The most efficient single item for a flexible player.
Confirmed (reproduced)
Ingredients: Mushroom + Meat
HP +15
Adding Meat to a Mushroom pushes the heal past what either ingredient does alone. A strong Chapter 4-5 emergency item.
Community-reported
Ingredients: Pepper + Mushroom
ATK up 1 turn
Pepper turns a heal recipe into a short attack buff instead. Useful before a known burst window rather than as recovery.
Community-reported
Ingredients: Pepper + Honey
ATK up + SP +3
The buff-plus-economy cook. Pepper carries the attack boost while Honey returns a little SP so the turn is not pure cost.
Community-reported
Ingredients: Flour + Honey + Egg
HP +20 / SP +10
The three-ingredient celebration cook. Expensive to assemble but the single biggest both-bars refill, saved for the Frostmaw attempt.
Community-reported
Ingredients: Ice Flower + Honey
Clears burn + SP +5
Ice Flower in a recipe leans toward status cleanup. Iced Tea wipes burn stacks, which matters against the fire-heavy manor enemies.
Community-reported
Ingredients: Calm Leaf + Honey
Clears fear + SP +3
The fear-clear counterpart to Iced Tea. Worth carrying into Chapter 3 Dream World sections where fear stalls your damage turns.
Community-reported
Ingredients: Leaf + Mushroom
HP +12
A cheap leafy heal that sits between Super Mushroom and Mushroom Steak. Good value when Meat is scarce early.
Community-reported
Ingredients: Berry + Honey
SP +12
A berry-based SP item that edges out Maple Syrup. Berries appear on rainforest and temple routes if you search the side paths.
Community-reported
Ingredients: Meat + Mushroom + Leaf
HP +25
The largest single HP heal in the cookbook. Three ingredients for a near-full top-up on a Chapter 5 party member.
Community-reported
Ingredients: Flour + Berry
Small luck / drop bonus
A community-reported novelty cook said to nudge drop luck for a turn. Treat the exact effect as unconfirmed until the cookbook shows a number.
Community-reported
No recipe matches that search. Try a single ingredient name like “honey” or clear the filters.
Block Tales does not hand you finished consumables the way a shop would. You collect raw ingredients on each chapter route, then bring them to the cook, who combines one to three of them into a single item. The result is almost always better than eating the raw ingredient, which is why it is worth carrying spare Mushrooms and Honey rather than using them on the spot.
The practical pattern is simple once you see it. Mushroom is the HP backbone and Honey is the SP backbone, so most recovery recipes are some mix of those two. Add a third ingredient like Meat, Flour, or Berry and the restore value jumps but the cost goes up. Swap in a status ingredient such as Pepper, Ice Flower, or Calm Leaf and the recipe stops healing and starts buffing or curing instead. That is the whole logic, and the database above lets you sort by exactly which of those four jobs you need right now.
The same 15 recipes grouped by what they actually do in a fight. Use this when you know the problem — low HP, drained SP, a burn stack — but not yet which item solves it.
| Effect | Recipes | Examples |
|---|---|---|
| HP heal | 5 | Mushroom, Super Mushroom, Mushroom Steak |
| SP restore | 3 | Honey Syrup, Maple Syrup, Energy Drink |
| HP + SP | 2 | Honey Shroom, Cake |
| Buff | 3 | Spicy Soup, Fire Pop, Lucky Cookie |
| Status cure | 2 | Iced Tea, Calm Tea |
Mushrooms and Leaves are the earliest pickups, dropping along the Blackrock Castle and Rainforest routes, so your first heal recipes are available before the Cruel King fight. Honey and Berries hide on rainforest side paths — worth a short detour because they unlock the entire SP recipe column. Meat and Pepper come off later Excavation temple and Trouble on the Heights enemies, which is why the biggest HP plates and the attack-buff cooks only become practical in Chapter 4 onward. Ice Flower and Calm Leaf show up in the chapters where burn and fear actually threaten you, so you usually have the cure ingredient right when the matching status problem starts.
If a recipe in the database needs an ingredient you have not seen yet, that is the game telling you the recipe belongs to a later chapter rather than a secret you missed. Collect the cheap two-ingredient recovery cooks first, then come back for the three-ingredient items once the temple and Heights routes open the rarer ingredients.
Yes. Block Tales follows the Paper Mario lineage it is built on: you hand ingredients to a cook and get back a consumable item that restores HP or SP, cures a status, or gives a short buff. This database lists 15 of those ingredient combinations, the item each one makes, and what it restores.
For raw recovery, Honey Shroom (Mushroom + Honey) is the most efficient single item because it refills both bars. For a Frostmaw attempt, the three-ingredient Cake or Full Plate gives the biggest top-up. SP-hungry support decks should stock Maple Syrup or Energy Drink.
Cook Honey on its own for Honey Syrup (SP +5), two Honey for Maple Syrup (SP +10), or Berry + Honey for an Energy Drink (about SP +12). Honey is the core SP ingredient the same way Mushroom is the core HP one.
Recipes built around Ice Flower and Calm Leaf lean toward cleanup. Iced Tea clears burn and Calm Tea clears fear, both with a small SP refund. Use the effect filter above and pick "Status cure" to see them together.
Each card is labelled. 5 of the 15 are marked confirmed, meaning I reproduced them on a normal account. The rest are marked community-reported and may have approximate restore values until the in-game cookbook shows an exact number. I keep the two apart instead of presenting estimates as facts.
Mushrooms and Leaves come from early Blackrock Castle and Rainforest routes, Honey and Berries from rainforest side paths, Meat and Pepper from later temple and Heights enemies, and Ice Flower and Calm Leaf from the chapters where their matching status problems appear.